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By Skye - Posted on 15 January 2012

Update:
Cobalt has finished the amazing battle sprites, check out the Gallery for an overview of what characters you can choose from in the SVO world!
 
Hello my fellow EB fans!
 
About 2-3 years overdue but the battle system is almost ready to go live! Darkfrost has been spending many a night the last couple of days getting it to work. Using PK Hack and Starmen's EBDB to get every action, detail and move exactly the way they're used in Earthbound. The EB battle system doesn't look complex but when you dig deeper it's a whole other story. Over 48(!) variables/parameters per enemy that decide stuff ranging from damage taken to how much damage your PSI Fire alpha will do.
 
That being said, just a bit more polish and it's ready to go (give DF another 2 weeks or so). Once it's 'done' we'll be testing it by ourself for a couple of days and then release it for the public. SVO Elite folks might be given the battle system pre-public version as well.
 
Cobalt has been working on 'inbattle' sprites for the selectable character sprites in SVO as well as ones for the chosen four so you wont' see some bland default sprite, you'll see YOUR sprite when PvP (player vs player) battling!
 
We'll be releasing a video of the battle system in action once the layout is finished (that is, the boxes where you select your move, the psychadelic backgrounds, ...). We know it's been a while but as I've said before, the EB fans are used to waiting for something awesome to be released, right?
 
Check the forum every now and then for more updates!

Battle System Development

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Battle System Development

Postby Skye » Sun Jan 15, 2012 3:06 pm

Update:

Cobalt has finished the amazing battle sprites, check out the Gallery for an overview of what characters you can choose from in the SVO world!

 

Hello my fellow EB fans!

 

About 2-3 years overdue but the battle system is almost ready to go live! Darkfrost has been spending many a night the last couple of days getting it to work. Using PK Hack and Starmen's EBDB to get every action, detail and move exactly the way they're used in Earthbound. The EB battle system doesn't look complex but when you dig deeper it's a whole other story. Over 48(!) variables/parameters per enemy that decide stuff ranging from damage taken to how much damage your PSI Fire alpha will do.

 

That being said, just a bit more polish and it's ready to go (give DF another 2 weeks or so). Once it's 'done' we'll be testing it by ourself for a couple of days and then release it for the public. SVO Elite folks might be given the battle system pre-public version as well.

 

Cobalt has been working on 'inbattle' sprites for the selectable character sprites in SVO as well as ones for the chosen four so you wont' see some bland default sprite, you'll see YOUR sprite when PvP (player vs player) battling!

 

We'll be releasing a video of the battle system in action once the layout is finished (that is, the boxes where you select your move, the psychadelic backgrounds, ...). We know it's been a while but as I've said before, the EB fans are used to waiting for something awesome to be released, right?

 

Check the forum every now and then for more updates!

Last edited by Skye on Mon Jan 16, 2012 1:18 pm, edited 3 times in total.
Reason: Edit
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Re: Battle System Development

Postby Treevis121 » Mon Jan 16, 2012 4:49 am

Man, you guys are on a roll! Saturn Valley Online has come so far, and I'm really glad to hear that one of the key features of the game will be useable soon!
I lol'd.
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Re: Battle System Development

Postby NEO » Mon Jan 16, 2012 8:08 am

Alright, once you get the combat going, and maybe a good area or two with decent enemies and some mid-bosses for a slight beta test (or a better Alpha?) I bet a lot of people will start playing :D.

Better set a level cap though, or people will just grind through all the good stuff that you'll come out with later :\.

I cant wait for this!
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Re: Battle System Development

Postby Skye » Mon Jan 16, 2012 10:57 am

Good point actually! We should definitely set a level cap, either that or characters get their stats reset when we update.
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Re: Battle System Development

Postby PhilipDraco » Mon Jan 16, 2012 10:51 pm

Huzzah! Soon I shall extract revenge on the coil snakes! :D
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Re: Battle System Development

Postby Skye » Wed Jan 18, 2012 6:56 pm

We're going to try and release the next version somewhere between early and mid February. Should give us enough time to polish the pre-ingame screens a bit as well.
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Re: Battle System Development

Postby psihiton » Sun Jan 22, 2012 5:08 pm

can it play in hong kong?

i asked because i play it in hong kong,it had a error and don't let me play a lot of times
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Re: Battle System Development

Postby Skye » Sun Jan 22, 2012 5:32 pm

Yes, there's no restriction. What errors do you get?
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Re: Battle System Development

Postby thomas1up » Wed Jan 25, 2012 5:00 pm

Funny how you guys made more progress in the last few months rather than the last four years
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Re: Battle System Development

Postby Skye » Wed Jan 25, 2012 5:44 pm

At least it's getting done some time :p
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Re: Battle System Development

Postby thomas1up » Wed Jan 25, 2012 7:32 pm

Skye wrote:At least it's getting done some time :p


Yep :3 I remember in I thought the battle system would have been finished by 'June' 2011

Oh what a fool I was :3
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Re: Battle System Development

Postby Darkfrost » Wed Jan 25, 2012 9:00 pm

Obviously you're forgetting we run in Valve Time :p
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Re: Battle System Development

Postby thomas1up » Thu Jan 26, 2012 5:18 pm

Darkfrost wrote:Obviously you're forgetting we run in Valve Time :p


That explains so much
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Re: Battle System Development

Postby cmdood » Thu Jan 26, 2012 8:41 pm

(How did i just notice this thread?)
Bravo guys, that is some fan-damn-tastic work you have there!
Are you still on schedule for releasing it in the next couple days?
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Re: Battle System Development

Postby Skye » Thu Jan 26, 2012 9:13 pm

Next couple of days? Probably not, next couple of weeks? Should be.
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