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The new SVO Changelog

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Re: The new SVO Changelog

Postby Skye » Tue May 29, 2012 7:34 pm

Burglin Park npcs and roaming enemies added (makes a total of 42 spawns and a grand total of around 50 NPCs in Twoson). Decided to add npcs to the "more popular" areas first, this means the npcs in houses will be done last.

Next up are the areas between Twoson and Happy Happy (including the latter).
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Re: The new SVO Changelog

Postby Skye » Tue May 29, 2012 8:47 pm

Peaceful Rest is done as well! I've posted a couple of screenshots over at https://www.facebook.com/earthboundonline
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Re: The new SVO Changelog

Postby Skye » Wed May 30, 2012 3:13 pm

Added enemies to Lilliput steps cave and the cave connecting Twoson to Peaceful Rest Valley. Next up is adding Happy Happy Village npcs.
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Re: The new SVO Changelog

Postby Tedrainbow » Wed May 30, 2012 7:08 pm

And the onett is not good work the npc and monster?
Is what it the Location the buy item to status and done the att ennemies??
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Re: The new SVO Changelog

Postby Skye » Wed May 30, 2012 7:12 pm

Could you rephrase that?
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Re: The new SVO Changelog

Postby Skye » Thu May 31, 2012 10:54 pm

Twoson Indoor NPCs have been added as well, next up are the Happy Happy ones.
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Re: The new SVO Changelog

Postby Skye » Fri Jun 01, 2012 5:33 pm

... And those are done too now.
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Re: The new SVO Changelog

Postby Skye » Sat Jun 02, 2012 12:59 pm

Added all items & shops up to Happy Happy Village
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Re: The new SVO Changelog

Postby Skye » Sat Jun 02, 2012 7:11 pm

DF added map-changing sounds (e.g. the click you here when going out a door, or the stair walking, ...)
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Re: The new SVO Changelog

Postby Skye » Sun Jun 03, 2012 9:37 pm

We'll be adding shiny enemies that spawn only very rarely for some species. Thanks to Worship for the awesome recolors! ^^

They'll give lots more experience and money but they'll be a lot tougher too!
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Re: The new SVO Changelog

Postby Skye » Wed Jun 06, 2012 9:57 am

Decided to work some more on the New Morel world for a change. Started adding Saturn Valley City, including (for the oldtimers) the stump!
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Re: The new SVO Changelog

Postby cmdood » Thu Jun 07, 2012 2:48 am

Shiny enemies? like.... Shiny Pokemon? :D lol I hope they aren't as rare as shiny pokemon
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Re: The new SVO Changelog

Postby Skye » Thu Jun 07, 2012 7:42 am

Yep, that's the idea. They'll be rare, that's the whole point of the shiny enemies, that you have to hunt them down and have a bit of luck to find them. Gives you an extra challenge ;)

I also made entrances at Orange Falls East and Itoison a bit more obvious since people seem to miss them at the moment.
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Re: The new SVO Changelog

Postby Skye » Sun Jun 10, 2012 4:57 pm

Added initial versions of Winters (North & South parts), Grapefruit Falls and Saturn Valley.
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Re: The new SVO Changelog

Postby Skye » Mon Jun 11, 2012 8:40 pm

Finished Grapefruit Falls. Got permission to use the http://ubiktune.org/releases/ubi042-var ... bound-2012 soundtrack. As well as one of their composers offered his skills to make even more tunes for the New Morel areas ^^
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