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The new SVO Changelog

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Re: The new SVO Changelog

Postby Darkfrost » Fri Jul 13, 2012 8:17 pm

Not even gonna ask why your copy is missing the backgrounds :D
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Re: The new SVO Changelog

Postby Skye » Fri Jul 13, 2012 9:10 pm

Added Lemon & Lime interiors + custom music by Jesse :)
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Re: The new SVO Changelog

Postby Skye » Sat Jul 14, 2012 3:06 pm

Started work on a first version of Strikeout, the BBE starter area. Added a couple more areas to the map structure (connecting the starter areas to New Morel City and Coconut Caves). Even more custom music by Jesse.
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Re: The new SVO Changelog

Postby Skye » Sun Aug 05, 2012 3:02 pm

Been quite busy lately as I'm moving to Italy for 6 months. Once everything has settled down the updates will continue. As always, nope chuck testa we're not dead ;)
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Re: The new SVO Changelog

Postby sleezOHNO » Tue Aug 07, 2012 4:47 am

I hope you enjoy your time there. I look forward to many an update once the server is back up. But seriously, anymore hiatuses like this and we'll have a longer resurrection streak then 4chan.
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Re: The new SVO Changelog

Postby Skye » Sat Sep 08, 2012 6:56 pm

In just a little over one week I should have time again to pick up adding EB areas. Hopefully DF will have some time he can spend on finishing up the battle system and we can finally release the update we've all been waiting for X_X
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Re: The new SVO Changelog

Postby sleezOHNO » Tue Sep 11, 2012 11:57 pm

My adrenaline is gushing from my nose.
Last edited by sleezOHNO on Sun Sep 30, 2012 1:34 am, edited 1 time in total.
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Re: The new SVO Changelog

Postby Darkfrost » Wed Sep 12, 2012 3:17 am

Yup, sorry! Been really busy recently, had a job over the summer, then I had to move back to uni, etc, things are starting to calm down now so I'll have time to actually work on things properly again~


sleezOHNO wrote:My adrenaline is coming out of my nose.

You should probably see a doctor about that, sounds unhealthy :)
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Re: The new SVO Changelog

Postby sleezOHNO » Sun Sep 16, 2012 1:34 pm

Don't be sorry, a job is a great thing to have in these times. I've yet to snag one myself, but can't wait to get money coming in again. Just a quick question? On a scale of duke nukem forever, to the encyclopedia Britannica, how completed would you describe the battle system as being?
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Re: The new SVO Changelog

Postby Skye » Tue Oct 09, 2012 9:35 pm

Finally had some time to work on SVO again. Added the Fourside buildings today, and will probably add their interiors tomorrow.
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Re: The new SVO Changelog

Postby Skye » Wed Oct 10, 2012 5:17 pm

Done some more work on the Fourside map, trees are on the map now, just the buildings and walls and the Fourside map graphics are finished ^^
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Re: The new SVO Changelog

Postby Treevis121 » Thu Oct 11, 2012 4:41 am

Good to hear updates goin' around again! Maybe I'll hop on the server sometime for some bug hunting...
I used to lol.
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Re: The new SVO Changelog

Postby cmdood » Fri Oct 12, 2012 6:11 pm

Oh great, I was worried this had died. I apologize Skye, everytime i get on the computer i keep forgetting about the map thing. I'll look over the tutorial once more and see if I can help out. I got a job recently so I've been pretty busy.
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Re: The new SVO Changelog

Postby Skye » Fri Nov 16, 2012 5:54 pm

And some more work done on Dusty Dunes.
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Re: The new SVO Changelog

Postby Skye » Mon Nov 19, 2012 9:06 am

Desert is done, onto the Gold Mine! Map is done, adding the "walls" at the moment.
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