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couple of ideas in one

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couple of ideas in one

Postby Gameeater » Sun Jul 01, 2012 6:00 am

My first idea is for the game designer to download one of the emulators for earthbound and start by dissecting the data piece by piece. That way Intel and other stuff can be learn. Emulators are good for one thing. Learning how to make your own world. By dissecting them data bit at a time. This will allow for programing keys can be learn. And the programing. This would allow the game world to be complete faster. I wouldn't have suggested this if I thought there was another way around it. But it's taking forever to get this game even up running. So by dissecting an emulator the earthbound data can be learn and the battle system can be learn too.

My second idea is for leveling up all stats grow by 2. And you improve the stats that are important to you. This is so players aren't weak and can put there points in stats they think are important to them.

Third idea is Enemies run away from stronger players. And boss battles can be repeated unlimited amounts of time.
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Re: couple of ideas in one

Postby Skye » Sun Jul 01, 2012 9:11 am

1. No, silly man!
2. Stats grow with more than 2 in EB, you want to be severely underpowered? We'll be adding semi-auto stats
3. Yup
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Re: couple of ideas in one

Postby Gameeater » Sun Jul 01, 2012 9:27 am

Skye wrote:1. No, silly man!
2. Stats grow with more than 2 in EB, you want to be severely underpowered? We'll be adding semi-auto stats
3. Yup



1.) Thought it might be helpful to help understand the break down of the game.
2.) didn't know this.
3.) This is already in the game? Amazing.
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Re: couple of ideas in one

Postby Oceanity » Wed Jul 04, 2012 4:44 am

I actually think most if not all of the EarthBound statistics can be viewed via PK Hack.

I haven't used that program in ages, though, so I could be wrong.
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