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The new SVO Changelog
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Alpha release posts only!
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Alpha release posts only!
When posting about a bug PLEASE post a description + a screenshot if possible.
Re: The new SVO Changelog
I explained this on chat but I'll post it again for the sake of others who might have the same question.
The download link for the old version of SVO has been taken down, and the server no longer runs the game. In other words, it's been effectively shut down in anticipation of the NETGore version.
As for the rest of your post, that sort of thing goes in edge of forum. Try to keep a lid on outbursts of randomness, they're not too amusing to anyone else.
The download link for the old version of SVO has been taken down, and the server no longer runs the game. In other words, it's been effectively shut down in anticipation of the NETGore version.
As for the rest of your post, that sort of thing goes in edge of forum. Try to keep a lid on outbursts of randomness, they're not too amusing to anyone else.
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Cobalt - Saturn Valley Crew
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Re: The new SVO Changelog
I've added "climbing a rope" animations to the selectable sprites (made by Cobalt). They probably won't be working in PR3 yet but it shouldn't be too hard to make it happen in an upcoming release.
I've also started adding some of the old SVO areas. Darkfrost told me he is going to do a coding spree tonight so hopefully we'll have a handful of new stuff ready for PR3.
I've also started adding some of the old SVO areas. Darkfrost told me he is going to do a coding spree tonight so hopefully we'll have a handful of new stuff ready for PR3.
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Skye - Saturn Valley Crew
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Re: The new SVO Changelog
By selectable sprites, do you mean some of those paper-dolls that are being mass produced?
Chillin' in the SVO hot tub since 2010.
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sleezOHNO - Mad Taxi
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Re: The new SVO Changelog
The 21 base sprites you can select. There's no paperdolling at the moment since no one is making them.
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Skye - Saturn Valley Crew
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Re: The new SVO Changelog
Spent some time in the mapeditor, the result: http://i.imgur.com/lwHWY.png
EDIT: Don't mind the grass at the entrance, I fixed that already
EDIT: Don't mind the grass at the entrance, I fixed that already

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Skye - Saturn Valley Crew
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- Location: Belgium
Re: The new SVO Changelog
Has it been this long already? Djeez 
Anyway, even though you don't see it, we're still working on stuff behind the scenes. Cobalt has been working on some awesome sprites and other graphics.
The DevKit is usable but is still missing quite a few basic features to be able to work with it. Darkfrost has merged most of the new Netgore code, I really hope to get another PR out by the end of this week.
As an added bonus I've added a handful of 'retro' areas (ones that were in the old SVO).

Anyway, even though you don't see it, we're still working on stuff behind the scenes. Cobalt has been working on some awesome sprites and other graphics.
The DevKit is usable but is still missing quite a few basic features to be able to work with it. Darkfrost has merged most of the new Netgore code, I really hope to get another PR out by the end of this week.
As an added bonus I've added a handful of 'retro' areas (ones that were in the old SVO).
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Skye - Saturn Valley Crew
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- Location: Belgium
Re: The new SVO Changelog
Here's an area some of you longtime members will recognize: http://i.imgur.com/q1xcB.png (warning: HUGE picture)
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Skye - Saturn Valley Crew
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Re: The new SVO Changelog
DF fixed up the server & game a bit. Stuff works again >_>; should have a decent GUI by this weekend. Aside from that there won't be much new unfortunately.
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Skye - Saturn Valley Crew
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Re: The new SVO Changelog
Game is release ready, there's just one more glitch we have to iron out and we're good to go. Should have a release within 24 hours.
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Skye - Saturn Valley Crew
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Re: The new SVO Changelog
There's 2 more issues to fix before we release rev3. Should be fixed soonish.
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Skye - Saturn Valley Crew
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Re: The new SVO Changelog
So far for revision 4:
- addition of diagonals
- removed the engine default HP/MP bars (the red&blue bars)
- addition of diagonals
- removed the engine default HP/MP bars (the red&blue bars)
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Skye - Saturn Valley Crew
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Re: The new SVO Changelog
It appears the engine creator finally found and fixed the idle bug. We'll try to add it to our version asap. Check http://www.netgore.com/content/downloads.html
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Skye - Saturn Valley Crew
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Re: The new SVO Changelog
Revision 4 just rolled out. DF and aphro didn't have time to add anything new but I went ahead and added the new diagonals and removed those silly HP/MP bars. Revision 5 should have quite a few new things again.
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Skye - Saturn Valley Crew
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Re: The new SVO Changelog
Just added a ton more "walls" to the buildings and objects in both Onett & Coconut Caves. This means you won't be able to run through buildings, signs, trees, ... anymore, which is a good thing of course.
Darkfrost has been busy with getting up to date with the latest engine patches and fixes (mostly under the hood things). If things go well we might push out revision 5 in a few days with some improvements, fixes, ...
Darkfrost has been busy with getting up to date with the latest engine patches and fixes (mostly under the hood things). If things go well we might push out revision 5 in a few days with some improvements, fixes, ...
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Skye - Saturn Valley Crew
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Re: The new SVO Changelog
Almost done with revision 5 preparations, with a little luck we might be able to release tonight.
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Skye - Saturn Valley Crew
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